Sunday, December 19, 2010

BOSS wasteland full Mount Hyjal experience, and finishing equipment thieves

 BOSS wasteland full Mount Hyjal experience, and finishing equipment thieves
by yunxing
Center:
copy of seamounts in the past have different design styles
initial entry to the seamount to feel like pioneers, like playing WAR3 3C < br> A copy of the open type, there are mountains to also horseback riding, a lot of strong friendly NPC (not the usual strong)
the copy of the map is quite large
copy of the BOSS and this battle is very special
copy a total of 5 each time to play BOSS BOSS
should clean up before the 8 waves of mobs in different combinations (do not last Archimonde)
copy of the BOSS of this war on the small half of it is difficult BOSS blame the difficulty on the
say can not be compared to the dark temple of several BOSS
for land reclamation, the land reclamation different from the past, most of the time on the need to rush on the
BOSS here, each clean up errors on the wave is sufficient to cause mobs rushed group
BOSS genuinely used in the flutter of time on far less than the tactics used in research dealing with mobs.
the seamounts of the Raiders now have a lot in This only describes the BOSS war and thieves, when mobs hit some notes and observations.
K Note: This is written from the perspective of thieves, but the skills BOSS mobs, and very clearly written, and other career can reference. highly recommended by a superior anti-riding equipment, pull mobs, the effect is not an ordinary good.
dividing line -
BOSS mobs before the 8-wave components:
Ghoul
HP : 140000
melee damage: 1500
Cannibal Corpse: Life will go low Ghoul eat the body near the body, increase their life, 7% every 2 seconds to restore life. this time to be stunned or lock live, fear ghouls to prevent them restored to life.
Response: There is no need special attention of thieves, looking for blood, more killing, eating occasionally saw a halo over the body under it.
(can be locked, may be the body, eating control skills, eating poison)
Crypt Fiend
HP: 170000
melee damage: 2000
response: looking for more blood, cut
(lockable, may be the body , eating control skills, eating poison)
Shadow Necromancer
HP: 120000
:2250-2750 Shadow Bolt Shadow damage, can be interrupted.
spiritism: the resurrection of the body near the , called a skeleton from a corpse or skeleton mage guards, guardian of 32,000 lives skeleton, skeleton mage 24,000 lives, properties and other souls as.
response: We primarily take care of this strange
thieves break in time and spiritism Shadow Bolt (very frequent and lead from a short time of 1.5 seconds, with generally two thieves)
(variable sheep, may be the body, eating control skills, eating poison)
hate
HP: 180000
melee damage: 3000
rotting plague: the plague can cause loss of around 750 every 3 seconds the enemy of life
deal: stay away from a group of hate!! If no other strange, looking for the single cut, multi-halo, reduce T damage
(lockable, may be the body, eating control skills, eating poison)
banshee
HP: 83000
Curse: 66% reduction targets hit by the FS to disperse.
Female demon screams: Like Shadow Jianban, causing 2475-3025 damage.
anti-magic shield: a natural disaster with anti-magic shield, can absorb 200,000 magic damage for 30 seconds, can be purified anti-magic shield.
Response: thieves target the main deal with the Shadow Necromancer, timely interrupt all his skills, if not timely in the FS solution out curse words, solutions can open cloak off.
(lockable, may be the body, eat control skills, eating poison)
Gargoyle
HP: 120000
melee damage: 1500
Gargoyle Strike: 850-1150 causing damage, cast time 1.5 seconds, can be interrupted.
response: generally will not see you, and if found that he hit you, try to run away to his field of vision, it will chase you, causing him down from the sky and then back to scrapping it. Gargoyle recommended not to interrupt the attack, otherwise, you will find him more violent melee.
(lockable, may be the body, eating control skills, eating poison)
Frost Whelp
HP: 330000
Frost Breath: 3 seconds cast time target 2550-3450 frost damage and slow targets all enemies within 8 yards around 50% for 6 seconds.
response: nothing to do with us, pay attention to his AOE breath.
massive infernal
HP: 13000
melee damage: 2000 fire damage
sacrifice: burning near the enemy, causing 450 fire damage.
deal: paper tiger, is weaker than the hate, the other with hate, pay attention to brush strange place, here we try not to beat him to reduce the treatment of stress.
(can be banished, to be the body, eating control skills)
Cerberus
HP: 100000
melee damage :1200-2000
Mana Burn: 1140 - 1260 Mana Burn and the same amount of damage caused can be interrupted.
response: the highest priority to kill the target (for thieves) in a timely manner to interrupt mana burn.
(can be banished, to be the body, eat control skills, eating poison)
dividing line -
mobs of complete, these odd of the
1 号 BOSS: Recchi.
that white is cold winter in the UD of the Lich WAR3 FS , skills, dealing with exactly the same

total of 8 waves of mobs:
refresh time of each wave is 2 minutes, if the clean-up Debu time, you and the NPC will not get the recovery time.
no difficulty , for the first time the teams enter the seamount
can master more than a few times to clean up the flapping BOSS mobs before the thieves
LR here mainly with the Shadow Necromancer kill the first time, is responsible for interrupted. Lord hand disability, deputy paralysis, the enemy's movement and try to extend the cast time for the team to add chance of success.
time before the onset of the next wave of mobs do not stand in the position near the door, especially when a shadow necromancer , was accidentally run over by hh
army dead, then release the body can run, even the battle, but not when the BOSS fight, so the last wave is dead, then the best place and so on. clean up mobs began dead time is inevitable, but died when the 2-3 group of individuals on the fast flutter, AOE professional must focus on protection. control mobs, protecting our professional thief commoner duties.
BOSS skills:
HP = 4200k,
common attacks on soldiers nearly 3,000 injuries
Frostbolt: Recchi shot Frostbolt will hit random targets Frost damage caused by 4250-5750 and will of the ice storm Guanzhong, 10,000 points in under 4 seconds frostbite (2500 / s). instant cast, Ricky will change in the use of skills objectives. (available Alliance / Horde emblem lift)
Frost Nova: Master of the same name with the skills, but will be designated rather than the outbreak itself as the regional center of the target to freeze in place for 6 seconds.
Death and Decay: a wide range of anti-magic, cast the ground will emerge when the target red Xuepao, second on the target, causing 15% of the region maximum blood volume damage for 10 seconds (7 seconds or die full of blood). Recchi need to guide this spell, but will not use this spell to freeze in place by the target star.
address:
1. All people with the Alliance / Horde emblem (preferably 2 minutes CD that eventually will bring BOSS land reclamation, when it hit No. 1 on the right)
2. decentralized battle positions, thieves who stand behind him for the output can the.
3. the first time they used Alliance / Horde emblem Frostbolt Solutions. All healers should switch to the first occupation of the blood in the Frostbolt fill up
4. the first time ran out death Decay range, due to the relatively large range of skills, cut the red target area is not very conspicuous, so concentrate, pay attention to see plug-in prompt release skills. If you do not discover they do not hesitate to open their own foot cape to open emergency run, was Death and Decay to kill people, we need contempt Oh.
whole Recchi. cold winter's difficult not large, basically he can ever see, mainly team needs to quickly adapt to the operational style of seamount . more than a few times, soon off.
drop: Dagger, wrist wrist a
194
deadly armor
+28
resistant yellow insert slot bonus slot
+3 resistance
Equip: Improves critical strike rating by 28.
Equip: Improves hit rating by 12.
Equip: Increases attack power by 58 points.
the only
tracking dagger
One-Hand Dagger
105-196 Damage Speed 1.5
(damage per second 100.3)
Equip: Improves hit rating by 20.
Equip: Improves critical strike rating by 23 points.
Equip: Attack intensity by 44 points. dagger shape than before the wind a lot of pull, HOHO
2 号 BOSS: Anetheron WAR3
that white is the fear of the devil in the UD, skills, exactly the same mobs
Treatment
8 wave:
the refresh time of each wave is 2 minutes the first wave of
10 只 Ghoul
.

4 只 second wave of hate, eight food dead ghost.
third wave
4 名 Necromancer, 4 Crypt Fiends, 4 Ghouls.
fourth wave
2 female demon, 6 Crypt Fiends, 4 Ghoul.
fifth wave
4 female demon, 2 Necromancer, 6 Crypt Fiends.
sixth wave
2 只 hate, four Necromancer, six food dead ghost.
seventh wave
4 只 banshee, 4 hate, 4 Crypt Fiend.
hate the eighth wave
4 只, 3 Ghoul, 3 Crypt Demon, 2 Necromancer, 2 banshees.
time with No. 1, but this time after more than a few waves banshee, banshee kill thieves and then priority is Shadow Necromancer.
in several waves after , Comparison of hybrid and need AOE strange when thieves need to open the sheep to the AOE Shadow Necromancer range.
Since the banshee will open shield, so the focus is generally to kill thieves and LR.
BOSS skills
HP = 4200k, 3000-6000 melee damage caused to the soldiers.
rancid hive: bees toward rancid random target launch, the range to the target as the center is about 60 degrees sector, a range of 60 yards, 4250 - 5750 Shadow damage. The bees will all hit the target output of 75% reduction in treatment (but not reduce the exposure to treatment) for 20 seconds, regardless of medicine, bandages or healing spells are affected. the skills of about 11 CD -15 seconds.
Hypnosis: Hypnosis goals were 3 for 10 seconds (Alliance / Horde emblem can not be lifted)
Vampiric Aura: attack to restore their blood
BOSS Hellfire: every minute, random go to hell in a fire officer hit his head, causing a small range of 2,500 points of fire damage and stun target for 2 seconds, resulting in a huge fire of hell. hell fire about 220kHP, attack is not high, but with a permanent sacrifice, 8 yards range, 3325-3675 fire damage every 2 seconds. (Group flutter culprit)
address:
1. to maximize the dispersion of combat position, to ensure that each team can take care of the treatment rooms, and can take care of all the teams members.
2. thieves hands here, there must be a person injured poison, a sufficient, more waste of 2 or more individuals, or 2 people associate hand injury, the whole body of 5 layers to ensure that injury BOSS poison is a must. This is done to reduce the power of his Vampiric Aura.
3.BOSS release of Hellfire in the target will shift when a player, a cast time, enough to this person and other personnel for running time. When released from hell When, LR 1 time mislead the need to catch after the field of 2T. Other people need to fire the first time away from the people in hell. hell pulled the fire place after a career at the first time long-range DPS to kill the fire of hell.
4. hell fire grab if not timely, resulting in rolling around in the crowd, then, well, we could rest continue to brush reputation.
5. BOSS thieves became the target of the release of Hellfire, you need to run the other melee, hit into the war because if the place is fatal, but can not Xiapao, run too far beyond the scope of LR shooting and the soldiers of the control, then it is wrong.
6. in the Swarm is inevitable, the first time that DEBUFF cleared away to open a cloak, if not the top of the blood over time, then eat the stones, and bandages are necessary.
7. If the melee was a hell fire goals, but just down the fire When all around you, do not worry in the open cloak, the first time away from the hell fire. cloak more important to keep the swarm solution.
8.2 No need for high DPS, remote kill half of the time the fire of hell, so BOSS output falls thieves who die under the premise of ensuring to maximize DPS.
fall: two Swords, belt
evil Blade
Swords 182-339 damage 2.6 speed < br> (damage per second 100.2)
+28 Agility
Equip: Increases attack power by 56.
Unbreakable Will
Swords 112-209 damage 1.6 speed
(second injury 100.3)
+33 Stamina
Equip: Increases defense skill by 21. Do not despise me, ah, though this is the top-ranked defense MT sword, but that is the sword Well, hey
Aga and more Belt
249 Armor
+29 Agility
+37 Stamina Yellow
red tank
insert slot bonus slot

+4 Stamina Equip: Improves critical strike rating by 19 points.
Equip: Increases attack power by 76 points. This belt has yellow letters!! with yellow letters !!!!< br> 3 号 BOSS: Katz loga
Yes, this definitely is a small card to a guest a, OYE
total of 8 waves of mobs deal
:

4 只 the first wave of hate, four Ghoul, 2 Necromancer, 2 banshees.
s Second wave
4 只 Ghoul, Gargoyle 10.
third wave
4 只 Ghoul, 6 Crypt Fiends, 4 Necromancers
fourth wave
6 only the Crypt Fiend, 2 Necromancer, 6 Gargoyle.
fifth wave
4 只 Ghoul, 6 hate, four Necromancer.
sixth wave
6 只Ghoul, 6 hate, 3 Necromancer, a frost dragon.
seventh wave
(6 waves with the specific forget, when the next event I can not remember what)
Eighth Wave
6 只 Ghoul, 6 hate, 2 Crypt Fiends, 2 Necromancer, 2 banshees.
address:
the transfer station to the battlefield, the BL Saar camp, defenders of the NPC to join the bulldog
on our help will be much larger, Han Meng is also not to mention the bulldog, not just when the mobs, BOSS If you can keep fighting when joined Tau 6 fighting words, which can output the audience BOSS 10% of combat damage, for a tight team, Tau DPS help is enormous. Tau so each wave to ensure the survival and fighting to the end of each wave, though not back to the blood to NPC to kill but can greatly improve the success rate of BOSS.
this BOSS mobs before the war added a Gargoyle, Frost Dragon
we thieves, but still the same old for.
Note That was the first 2 waves 4 Ghoul, 10 Gargoyle Ghoul
4 个 over from the main entrance, 10 Gargoyle came from the back door, so the team needs to be divided into both sides of the main entrance of combat
Add 1-2 T is the thief and the NPC against ghouls, kill all the other officers to the back door Gargoyle.
tactics or other old-fashioned, and try to attack the next wave come clean before the mobs on the wave, BL NPC camps where assistance is huge. And not only is the output, or call Sal out of the wolf to be a lot stronger sister Kat.
BOSS skills:
Cleave: Cleave the front, one can one tank up to 10,000 points of damage caused, if the play in other professional body, it would be more pain hh (we basically seconds to play, no suspense)
War trampled:
periodic skills, within 15 yards of the surrounding all the targets and causing 2313-2687 damage stun for 5 seconds. Note that the skills will not let the tank lose hate. As Katz UCLA too large, even melee outside the scope of abuses in the war against Katz UCLA. < br> (because the skills we are playing this time of the output is very weak BOSS)
Katz UCLA imprint:
Katz UCLA team, all members of the cast will not break the mark. The mark of the soldiers and Rogue and hunter pets completely invalid, the remaining target will extract the 600 mana per second for 5 seconds, will target a total loss of 3000 mana. If the target mark in the role of Katz UCLA mana runs out of time, it will explosion, around the 10-15 yard range for all members and their Shadow damage caused 10213-11287.
disability:
usually on a close combat and reduce the attack rate of 75% (you can lift the cloak) < br> response:
1. For the thieves, the maximum DPS, can not stand BOSS positive, no special attention to the local
2.MT BOSS will be pulled in order to maximize DPS for NPC in combat, Once in the BOSS will fight for time, it will almost stand up DPS needs a fully open, adjust the position of MT at this time, we must not allow themselves to go to BOSS positive, in the cis hacking, not those who play downtown.
3. eat blue blue career, CD good to use, should not fail, one-off several times than the consumption of less flapping, BOSS itself is not hard, 4 minutes Gaosi he, in fact, eat not a few large blue, plus blue are proposed to take, including darkness NX's obituary.
4.'re running out of the blue of the occupation, we must run away, deep-fried to others is not a joke.
fall: shoulders, shoes (matching appearance and T6)
shoulder blade fury
333 Armor
+28 Agility

+55 Stamina Equip: Improves critical strike rating by 23 points.
Equip: Increases attack power by 76. The output of the words or get out of the dark, 1 black feather that it
Boots
305
armor
+41 Stamina Equip: Improves hit rating by 34 point.
Equip: Increases attack power by 98 points. The output is 141 weapon but at the same level of equipment, the dark mistress of a little personal feeling better than this point
4 号 BOSS: Ards Gallo
mobs Treatment
8 wave:
the first wave of hate
6, 6 Necromancer Ghoul
second wave
5, 8 Gargoyle, a third wave of frost
David Long
6 Ghoul, 8
fourth wave of massive infernal Cerberus
6, 8 Giant Infernal hate
fifth wave
4, 6, Cerberus, 4 Necromancer
Sixth Wave
8 Necromancer, Banshee
6 seventh hell fire giant wave
6, 2 Cerberus, 2 Crypt Fiends, 2 Ghouls
eighth wave
4 hate, 4 Crypt Fiends, 2 Cerberus, Necromancer 2, 4 banshee.
address:
joined the Hellfire and Cerberus
more general types of strange, though more than combination of fancy too much before, but did not increase the difficulty of
8 wave is the most difficult wave 1 and 6 of the first wave, if the two waves can be stable over the last 2 waves 1 to 2 people dead no problem
team, for a land reclamation from 1 to 2 wave brush aside comes, is very clean, but do not be afraid, even if the first 2 waves are not cleaned up, 3 waves can also be quite the past.
BOSS battle:
BOSS Skills:
Life: 2100000
melee damage: 7000-8000 damage on the tank causing
Cleave: close in front of each team member can cause Rain of Fire 10,000 points of damage
: warlock fire like rain, but the diameter range is 20 yards every 2 seconds cause 1619-1881 Fire Shanghai, and comes with a debuff, every 5 seconds, causing an additional 1250 Fire damage debuff can be dispelled. Rain of Fire cast more frequently, randomly selected area.
Agar lol roar: 99 yards wide range of silence for 5 seconds, the battle will use the first 15 seconds, and then about every 20 seconds launch time. Ards Goro's screams can be invincible, the refrigerator to avoid.
end :45-50 seconds time, were to hate except the first (usually the main tank) all the players outside the cast. in the last day of magic The team will be dead in 20 seconds, and place in the dead end will be a brush guard, 62,000 lives. doomsday magic can not dispel, and Lucifer Vice Tanzania need to carry.
address:
personal feeling that the BOSS FB on the land reclamation is the most simple one
as adapted to the FB before tactics to clear mobs is simply a number corresponding to start their own
the BOSS fight as long as a reasonable advance on the position and treatment of occupational Good HOT, not far from victory in the basic
1.BOSS own physical attack on T 3 than the previous higher number of BOSS, the treatment of high blood to ensure that T
2. in the range of fire rain The people came out to the first time, proved too if you are full of blood BUFF 1W, rain pound you in the fire while you run out of time, if no one solution does not eat red and stone DEBUFF also die, so who died in the fire the rain, we need to despise, but have resolved not to say that people who DEBUFF all right, ensure that every person alive is the key to the normal battle.
3. thieves kill BOSS, or according to the situation where the hell to kill guards
4. Because there is silence BOSS skills, so the treatment professional to advance to the T Shanghao HOT, ensure the safety of silence when the T, T if the blood when there is no silent time brush up, SQ invincible to open the first time to brush the blood T, and T must have a corresponding action, the shield wall broke open kettle, eating red stones, as long as the flutter 1, it would take 30 minutes to clean up clean-up mobs, so there should not fail to skills.
5 . in the end the people to run to the first time 2T, the war will be violations because Lucifer is not recommended in the side of the end of death in 2T, once out of the end of the brush guard for use in the 2T trampling around, it will certainly result end No one pulling guard, and run around cause murder.
6. the Saar into battle to kill BOSS, Sal's output is impressive, the Tau into battle to kill Lucifer.
7. reasonable use cloak, lifting the fire rain falling left DEBUFF
: T6 hand, dagger, pants
endless pain
the only one-hand dagger
144-217
speed 1.8
( damage per second 100.3)
Equip: Improves critical strike rating by 28 points.
Equip: Your attacks ignore 280 armor target. and 1, a pair of daggers out, without light, OYE!!
secret business trousers
388 Armor
+50 Agility

+61 Stamina Equip: Your attacks ignore 175 armor target.
Equip: Increases attack power by 102 point.
final BOSS: Archimonde
difficulty is not high, really BOSS for a clearance, I am grateful to Blizzard is not his design so difficult to imagine a little bit the whole battle
Prince Oscar feeling, land reclamation after the FM are all kinds of time to enjoy an interesting battle mobs
not worry, direct dry BOSS. The thought that thousands of points would BOSS reputation after death, then I'm disappointed the
700 points, OH MY GOD
Archimonde, HP = 4600k (Do not look at blood in the skin is very crisp output suitable for close combat, basically a bleeding 2000 +)
BOSS skills:
1. melee on the soldiers around 7000-1w caused by injury, never rolled.
2. the fire: about every 30 seconds, Archimonde will create a group of fierce fireball. The fireball on their own move, and left the place in the mobile over the next 2-3 yards wide and a firewall. firewall will appear 27 seconds after the fireball appear from place to start to disappear, although the flame visual effects will be left for a long time, but you can from which through the intact. destruction of the fireball created by the fire is almost always appear in front of Archimonde. were burned to will leave a DEBUFF, every 3 seconds for 2250 points of fire damage you caused, sustained 45 seconds, can be cloak lifted
3. Soul Charge: When a team member in the battle with Archimonde died, his soul will be captured Archimonde. Archimonde capture the soul After 5-10 seconds will be consumed in the soul, the use of a powerful spell.
if the pastor, death knight or warlock, Archimonde will be the soul of a red, red soul to create a range of 200 yards AoE, causing fire damage around 4500, and silence all the targets for 6 seconds.
if the fighters, mages or thieves killed Archimonde the soul will be a yellow, yellow soul can cause a 200 yard range of the AoE, causing around 4500 physical damage, and to withstand damage by all target 50%.
if the druid, shaman or hunter killed Archimonde get a green spirit, the soul can cause a green range of 200 yards The AoEDoT, so that everyone 8 sec 4500 Nature damage, and rubbed from each personal consumer 2250 mana.
Note: Pets and the client will not trigger the death of the soul empowerment.
caused by empowering the soul The spell can not be avoided by any means, including all invincible skill.
Archimonde can not capture the maximum number of souls, so the death of a member is likely to trigger a chain reaction, and then destroy mission.
4. Legion of the grip: Archimonde curse very often random target, so that every 3 seconds under 2500 shadow damage, curse for 5 minutes. lift the curse of the magic that can be dispersed.
5. gas explosion technique: A Crammond random target will cast this spell, the target point within a radius of 13 yards all the targets and damage caused by the 1500 hit fly high (at least 100 yards), caught the goals but also bear the landing hurt. caught who usually fall far from the place where Archimonde (generally at least more than 60 yards away). The spell range of 60 yards, the cooling time of 6 seconds. gas tank explosion would not use the technique. But because of the location close combat not blown to. occurrences
destroy mission is the case in order to prevent deaths this spell, you need to Tyrande. language to ask the goddess of the wind tears. Goddess of Tears is a country with 10 seconds cooling time items, you can so that you get within 2 seconds, the effect of falling. is the target gas explosion technique should be about to hit the ground Tears of the Goddess used to prevent their dying fall. If you card to use as soon as possible, so that killed!
6. Super roar of fear: the 30 second cooldown spell will lead to less than 200 yards away from Archimonde's fear of all targets by 6-8 seconds. all for fear of the magic can prevent the fear effect. Note that this spell has a second cast time, so you have enough reaction time to counter it. tanks must be ready to change attitude and resistance to fear, the treatment must be taken care of by the trembling mm totem in the tank is likely to die within 6-8 seconds. The remaining members of the If it is found that he would be afraid to fire of destruction, must immediately lift the fear, or to hard food from the fire of more than thirty thousand points of damage. This will give the therapist a huge trouble. (available Alliance / Horde emblem lift)
7. the death means: Archimonde around 20 if there is no target distance using the skills of all Shadow damage caused by 99999. Also note: 20 seconds after the fighting began, the A Crammond will not use this skill.
address:
1. ensure that every person familiar with the Raiders, and if someone dies in combat, does not mean that group flutter, remember
2. SM melee group should be , if allowed to bring along SM is king
3. counter-terrorism to the MT on the first so that AM, after the first 3 can not have a fear of terrorism on T, T own problems generally do not cut violent, anti-terrorism left to their own use in treatment of occupational effect will be far better than a T with.
4. close combat do not eat to ensure their destruction in the fire at the same time, and T pulled the maximum distance.'d rather eat and do not blow the fire to the T, in most cases the fire will not catch melee.
5. the fire is generally brush around in the melee and T, and then extended to the remote a goal. and then turns back, this time melee need to avoid
6. by gas After the explosion ripping off patients, as far as possible in advance if your card with the goddess of tears, fell to his death than when a good break. was killed you would be subjected to contempt, not to emphasize network problems here. I am glad that we are thieves, hey
7. close combat if possible, try to start the BOSS scattered behind, even though the fire is very frequent refresh, this technique will not only be regarded as a little too much emphasis on this.
8. to ensure that the body has heated kang red stone.
9. up when not OT.
10. to ensure their own immortality, the key battle mm overall survival, this is not Biao DPS fight, went to the FS solution Legion of grip, so thieves are not the final ranking DPS The first is 2, what? you said there was AM, and LR? Stop it, they are too busy rushing to the fire, ha ha ha ha.
11. will curse the professional solution to the first time to the body of the corps members grip lift. thieves in the grip of the Legion of the solution is not recommended to open cape, cloak as far as possible to ensure that no CD, in case the fire in the open cloak solution, unless you are blown away from the solution or if people curse when far, do not Solution of the Army to open the grip cloak.
12. Even if you have it the best group SM Alliance / Horde emblem belt life, remember this key is survival BOSS war.
13. to ensure that war BOSS Tears of a goddess before the bag drop
: T6 head, clothes
breastplate
474 midnight armor
+64 Stamina
blue tank
yellow tank red tank

insert slot Bonus: +8 Attack Power
Equip: Improves critical strike rating by 46.
Equip: Improves hit rating by 29 points.
Equip: Increases attack power by 106 points.
to add some Note that the place where thieves and techniques:
1. first 4 BOSS because it is in the brush out after 8 waves of mobs, so generally there is a time to rest, completely depends on how fast the mobs
also clear One thing is that we disturb the thieves specialty mm.
disrupt this skill into a battle here, if the team had three 30-second thief would disrupt the CD is over rotation (provided no resistance). When the first 8 waves of mobs will disappear when the thieves to open emergency run or just the early run Ye Hao, went to a place to refresh BOSS, BOSS waiting to refresh, sneak in advance, and utilize disruption to delay the time for combat BOSS, well The fight for clean-up did not kill the team finished the mobs and the recovery time. Note that some, if the team had two thieves, then a rotation, but to disrupt, and for a limited time, try not to use the body to be BOSS, approach does not work, carefully miserable death, early death, but no chance of equipment and sub-sub reputation Oh, there is, 1 and 2, when the do not disturb the running of the road with stops BOSS disrupted, due to BOSS is the 2 ran, so in case of resistance, so you go die. try to stand on both sides of the road.
2.BOSS 8 waves of mobs before the thieves do not disturb on the go, or you will Immune to see 10 + months, and then a group of crazy monster from your body run over.
3. no matter what is playing BOSS, when the proposed clean-up mobs poison main hand disability, deputy Numbing Poison, Shadow Master, and siren for a miraculous, up to a shiv, or their cast time of 1.5 seconds is really hard to break.
4.2 BOSS No. Do not worry, and Kyrgyzstan after the collapse MM say, because if we say he took away, and then influx of a large number of natural disasters, this small coalition camp. so we are ready to speak to him again, and to arrange for people who will be mining ore in the brush near the place, once and Kyrgyzstan MM talking points will then brush out of mine What purple ...

No comments:

Post a Comment